Pardon my earlier rant, we'll now return to regular posts. :D


As of this moment I'm not far level 27 - where I will finish up some key quests in Asee-Teph and move onto Eljune. Overall, my experience in this zone was good; the ganking didn't see as "game-breaking" as many forum posts suggested. However, I do agree that there are a lot of things in the area that make pvp less fun than it ought to be, and these should be fixed as soon as possible for Allods to lose less players. I'm hoping my second round here will be better, as I'll be playing my healer who won't be as squishy as my psi. This is from a solo point of view, as I rarely grouped with people.

Here are three changes I personally would like to see:
  • Fix glitchy NPCs. It might be intended, but the high level NPCs guarding the spawn points shouldn't aggro from 3 miles away. Ironically, I'll get killed by a League Defender before I see him, yet when I respawn the Empire NPC just sits there while an equal level League player stares at me from a few feet away. It seems like guard npcs are hit and miss when it comes to helping a fellow player escape mobs.
  • Change mob stuns. Seriously, who thought of this idea? Not only do mobs knock you down and stun you for 2 full seconds, there is no diminishing return so they can literally stun you to death. The proc rate seems unusually high, and all mobs run as fast as the player (or if there is a space discrepancy, they will knock you down).
  • Nerf pets. I know the distance change is coming soon, but pets really shouldn't take 3 years to kill. Sure some of them can act like tanks, but nerf the damage then? They shouldn't have the ability to tank AND do good dps at the same time. Or maybe I'm just bad because I don't have much to prevent spell pushback when a pet is chomping on me while his owner pewpews as well.
The flagging system (minus the glitches that are getting fixed next patch) is fine, and so are war banners. The world pvp flagging system works like it ought to, the problems lay elsewhere... Although I'm sure pet classes and people who hunt players will disagree with me. ;)

4 Responses so far.

  1. I'd be curious to hear what pets you encountered in PvP. From my experience as a Warden, my pet can be an annoyance and hard to kill thanks to the awesome power of Renew, but they're not so big on DPS unless actively boosted with skills from the Warden.

  2. Duet says:

    It had a name, so I'm fairly sure it was a warden pet. It might be because I was 25 at the time and they were 27, but their pet was critting me for 600+.

  3. Duet says:

    Forgot to mention the crit was from a skill? Combat log didn't just say "Such and such hit you for _." it was "Such and such's [insert attack here] hit you for _. (critical)"

  4. Well a 2 level difference is big. Probably a melee spec'd warden with great hunt running.

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