Showing posts with label endgame. Show all posts
Showing posts with label endgame. Show all posts

Crash Fixed - What About Heroics/Astral?

Although it took them almost 5 days to fix the crash - at least its done. The latest patch has cleared majority of users from the annoying memory leak that made many aspects of the game unplayable (notably instances and astral). Even I got a taste of it - ran tt2 with a few new 40s and we wiped on a boss soley due to the fact that all 3 40s managed to crash during a boss encounter. That aside, I can't imagine doing tt2 with a legit group of 35s, it seems quite difficult.

There has been no word on whether or not fixes will go out to heroics and astral. From what I've read and heard ingame, new 40s will have an extremely hard time completing heroics because of aggro issues - it seems like aggro ranges have increased significantly along the 20% damage increase. As we all know, psi's spectral assassin has been nerfed for bosses so I'm a bit bummed since I'll be fairly useless dps-wise on red rings. As for astral, the drop decrease seems a bit dramatic... I will agree that previously it sounded way too easy, but now it seems like they went overboard with nerfs.

As much as I am all for "challenging" in a game, anything extremely time consuming that provides little rewards goes opposite of that belief. There is a difference between wasting time because the game mechanics said so, and wasting time because people in your group just don't know how to play. People should be able to finish heroics in a timely manner without needing to be already in epic gear... it kind of defeats the purpose of progression. I would say that a geared group should be able to clear all heroics for the day given 5 hours. Since this game does not have that many heroics yet, and 5 hours is quite a span of time, I think it's a good goal to shoot for. If it is taking people longer than this to clear, then something is wrong. (We aren't even counting the hours they need to do dailies + farm money + whatever)

I'm not far from 39, but I will probably get to 40 just doing my dailies every day... more or less postponing 40.

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PvP "Skill", Guilds

Yes, a lot of my entries will be discussing pvp... because I like pvp, but I don't like Allods pvp.



I love how much e-peen waving there is on the forums right now about pvp. Specifically certain guild members vs other guild members of another faction. I can't believe people are already using words like "skill" and calling other players bad. I'm sorry, but if WoW arenas was viewed as one of the least skilled mmorpg pvp-types (why yes, it is an e-sport), then Allods isn't even on the meter. Currently there is way too much imbalance between the classes... that's right... I called it out! CC lasts for way too long, a certain class can attack while bubbled, too much rock, paper, scissor-ing.

Since there are no battlegrounds or skill!rankings, I'm afraid you can't single out players as being better than another. Ultimately it's up to groups of players, in this case: whole entire guilds. But how are you going to measure that? One side will always think they are better than the other... and no one will admit defeat. Alas, I believe the e-peen threads will live on. Perhaps the better question is, why does it matter? So what if a League guild lands in Yasker's Tower? Cool story bro?

I wonder if guilds understand that their forum presence actually affects how other people view them. Although, if their original plan was to look like elitist jerks, then kudos to them. I'm all for competition, but not of the insult-throwing kind... and with my experience in mmorpgs, the people who need to talk down / brag to other players are probably some of the worst players. And if by chance they are good, they have a personality that you'll get tired of quick.

Inflated egos != skill.


In other news, I plan to roll League (melee scout) on Nezeb sometime in the future. I've reserved the name Akrios (I like him better than Neilyo!). Cookies if you can guess the reference.

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Endgame PvP Debate

Before anything else is said, here is a shameless plug for the Novograd Times - I will be starting up a "guiding new players" column on there soon. But no worries, all my opinionated observations and such will still be posted on this blog.


There is a thread on the forums asking about the possibility of including battlegrounds or arenas in Allods. The replies are fairly interesting, some people agree and others disagree. It seems like most players who are against it believe that battlegrounds/arenas will kill world pvp, while the opposing side thinks organized pvp is a great way of obtaining the currently almost-impossible at 40: the Judge/Juggernaut rank. This rank unlocks the special third ruby, one of the very last ruby for any player to get.

The first thing we need to get straight is: Is Allods a pvp game? Some people will say yes, other people will say no. It seems like the game itself has confusing goals, as it includes some heavy pve elements (unflagging yourself, best gear obtainable through pve content) as well as some heavy pvp elements (quests that flag you, war banners, pvp ranks) that intertwine with each other. The game can go either way, but to have pve AND pvp be equally important... well that's a balancing feat that even the WoW-gods have issues with.

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Holy Lands

I've officially reached the much anticipated Holy lands, and in my first 10 minutes I've already seen 3 League players, 2 of which were labeled as level ??. I figured questing during the mornings would be fairly quiet, but I guess I'm wrong! Unfortunately I'm still 20% away from level 23, and have not run Lab13 yet, so I will be enjoying a few days idling in Nezeb until I ding before I continue questing. In the mean time I've decided to change my primary alt to a healer, who I will slowly be working on...

In the past few days I've befriended 2 players through group quests and ended up applying and joining a guild (TSW). Although it seems like most of their members are doing endgame content (read: Astral ships) it's nice to have green text pop up once in awhile when your questing zone is completely silent.

One thing that really makes the game not-as-fun-as-it-could-be is how huge a difference 1 level can make. I'm used to pvping on WoW and being able to kill players up to 5 levels higher than me out of sheer skill, but it looks very very unlikely on Allods, as a 3 level difference could mean 2-3 shotting someone. Another thing that bothers me, after lurking (and posting) on the official forums, is the lack of endgame content. The game seems really unfinished - even if astral ships are built it looks like people can get a ship full of epics in one day... and then what are they going to do? There is no real incentive to pvp as the pve gear is far better. There is only 1 raid boss and there are no battlegrounds, I'm quite afraid the game will be short-lived once the goal of 'endgame' is attained.

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