Showing posts with label instances. Show all posts
Showing posts with label instances. Show all posts

Difficulties in (legit) Lab 13

Today I logged on happily to idle in Nezeb, typing "/z lfg lab13" every couple of minutes in hopes of starting a group. Fortunately the party filled up quickly, and we all teleported down within 20 minutes of the party creation. I felt like I was blessed with patient players, as my previous attempts at creating a legit instance group failed miserably. Everyone was nice and understanding (in our noob ways) and we helped each other finish the pre-dungeon quests before actually heading in...

What awaited us was NOTHING we expected.

We figured that since the instance is level 22, the quests are 22, and our whole group was 22 - we would be fine right? WRONG. Our first 3 pulls proved very difficult - the healer would pull aggro with a single heal, no one seemed to focus fire (wtb raid marks), and the mobs hit HARD. Every pull resulted in at least 2 party members dead. The one time I pulled aggro, the mob crit me for a whopping 4.7k. Needless to say, I was not pleased... when you have a group of the right level players, why is it still so difficult? Someone ended up leaving, I went back to town, defeated and begging for high level help.

This issue seems to be a glaring problem, it's as if Allods is promoting players to get run by higher levels. Here are some fixes...

p1