Showing posts with label pvp. Show all posts
Showing posts with label pvp. Show all posts

Almost 40! And Tired of Forums

As of this entry, I'm only 80% away from dinging 40. I'm not too fond of Dragon Ring, after dodging 2 geared 40s with warbanners patrolling the whole map for the entire banner duration... so I've decided to check out Yazes Shard. Fortunately that place has a lot more quests and the terrain is a bit easier to navigate... aka, not filled to the brim with 39 mobs that I can't kill without using spectral assassin.

Posted this screenie because I believe this is the official Xad psi cape! ;D I could be wrong, but it certainly matches the color/symbols from the character creation screen.

Pretty tired of browsing the forums because it seems like every other thread is raging about one thing or the other. I can't believe the "omg do something about teh AT ganking!!1" stuff is still going on. Come on people, this is a WORLD PVP game, what the heck are you expecting? How come I have a feeling most people who complain about that stuff have never experienced world pvp games? It's nothing new, world pvp is never fair and even I have come to accept that. When I was leveling up my priest during the release of TBC, I think I died like 13 times within an hour in hillsbrad. I died even more in STV, the AT of WoW. Except unlike Allods, you had no unflag option in contested areas in pvp realms and you had to run back to your body so level capped players could literally CAMP YOU FOR AN HOUR. Did we have the option to stand on a res pad and teleport out? NOPE! When I was leveling in outlands I was ganked from ABOVE - by players on flying mounts completely epic'd out. Did I go on the forums and cry that this was unfair and something needs to be done about it? No.

Now I'm ranting, but yeah... Really tired of seeing that issue keep popping up. I'm starting to believe the only way to make people happy is have PVE and PVP servers.

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Support PVP Healer

(screenshot from Novograd Times - healer casting circle of healing)

If you've ever visited the healer archetype forum on the official Allods forums, you'll notice that the majority of the threads are about melee healers. Well, what about the players who don't want to play melee healer? Occasionally you'll also come upon a few threads discussing pve healing... but what about people like me who want to heal/support in pvp?!

As a huge fan of disc priests on WoW - who were useful mainly for their utility and mix of offensive and defensive spells - I'm trying to make Allods' healers fit the role I want to play. Which is not standing in the back lines healbotting, but not in the front lines smacking people's faces in. If I wanted to do that I may as well roll warrior! I like healers that are mid-range players... you're close enough to annoy the enemies, but far enough to not get trampled over. This requires a build that can tank multiple targets while pushing out spot healing and dispels.

Due to the lack of information, I ended up playing around with the talent calculator and made my own build.

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PvP "Skill", Guilds

Yes, a lot of my entries will be discussing pvp... because I like pvp, but I don't like Allods pvp.



I love how much e-peen waving there is on the forums right now about pvp. Specifically certain guild members vs other guild members of another faction. I can't believe people are already using words like "skill" and calling other players bad. I'm sorry, but if WoW arenas was viewed as one of the least skilled mmorpg pvp-types (why yes, it is an e-sport), then Allods isn't even on the meter. Currently there is way too much imbalance between the classes... that's right... I called it out! CC lasts for way too long, a certain class can attack while bubbled, too much rock, paper, scissor-ing.

Since there are no battlegrounds or skill!rankings, I'm afraid you can't single out players as being better than another. Ultimately it's up to groups of players, in this case: whole entire guilds. But how are you going to measure that? One side will always think they are better than the other... and no one will admit defeat. Alas, I believe the e-peen threads will live on. Perhaps the better question is, why does it matter? So what if a League guild lands in Yasker's Tower? Cool story bro?

I wonder if guilds understand that their forum presence actually affects how other people view them. Although, if their original plan was to look like elitist jerks, then kudos to them. I'm all for competition, but not of the insult-throwing kind... and with my experience in mmorpgs, the people who need to talk down / brag to other players are probably some of the worst players. And if by chance they are good, they have a personality that you'll get tired of quick.

Inflated egos != skill.


In other news, I plan to roll League (melee scout) on Nezeb sometime in the future. I've reserved the name Akrios (I like him better than Neilyo!). Cookies if you can guess the reference.

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Endgame PvP Debate

Before anything else is said, here is a shameless plug for the Novograd Times - I will be starting up a "guiding new players" column on there soon. But no worries, all my opinionated observations and such will still be posted on this blog.


There is a thread on the forums asking about the possibility of including battlegrounds or arenas in Allods. The replies are fairly interesting, some people agree and others disagree. It seems like most players who are against it believe that battlegrounds/arenas will kill world pvp, while the opposing side thinks organized pvp is a great way of obtaining the currently almost-impossible at 40: the Judge/Juggernaut rank. This rank unlocks the special third ruby, one of the very last ruby for any player to get.

The first thing we need to get straight is: Is Allods a pvp game? Some people will say yes, other people will say no. It seems like the game itself has confusing goals, as it includes some heavy pve elements (unflagging yourself, best gear obtainable through pve content) as well as some heavy pvp elements (quests that flag you, war banners, pvp ranks) that intertwine with each other. The game can go either way, but to have pve AND pvp be equally important... well that's a balancing feat that even the WoW-gods have issues with.

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Asee-Teph: Day 3

Pardon my earlier rant, we'll now return to regular posts. :D

As of this moment I'm not far level 27 - where I will finish up some key quests in Asee-Teph and move onto Eljune. Overall, my experience in this zone was good; the ganking didn't see as "game-breaking" as many forum posts suggested. However, I do agree that there are a lot of things in the area that make pvp less fun than it ought to be, and these should be fixed as soon as possible for Allods to lose less players. I'm hoping my second round here will be better, as I'll be playing my healer who won't be as squishy as my psi. This is from a solo point of view, as I rarely grouped with people.

Here are three changes I personally would like to see:
  • Fix glitchy NPCs. It might be intended, but the high level NPCs guarding the spawn points shouldn't aggro from 3 miles away. Ironically, I'll get killed by a League Defender before I see him, yet when I respawn the Empire NPC just sits there while an equal level League player stares at me from a few feet away. It seems like guard npcs are hit and miss when it comes to helping a fellow player escape mobs.
  • Change mob stuns. Seriously, who thought of this idea? Not only do mobs knock you down and stun you for 2 full seconds, there is no diminishing return so they can literally stun you to death. The proc rate seems unusually high, and all mobs run as fast as the player (or if there is a space discrepancy, they will knock you down).
  • Nerf pets. I know the distance change is coming soon, but pets really shouldn't take 3 years to kill. Sure some of them can act like tanks, but nerf the damage then? They shouldn't have the ability to tank AND do good dps at the same time. Or maybe I'm just bad because I don't have much to prevent spell pushback when a pet is chomping on me while his owner pewpews as well.
The flagging system (minus the glitches that are getting fixed next patch) is fine, and so are war banners. The world pvp flagging system works like it ought to, the problems lay elsewhere... Although I'm sure pet classes and people who hunt players will disagree with me. ;)

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Basic PvP Survival


There's an excellent post on the official Allods forums giving some tips on surviving in a pvp environment. Here are my additions:

  1. Be aware. In most mmorpgs, basic player awareness will keep you alive a lot longer. This means panning your camera around every once in awhile to know your surroundings. Better awareness is usually something good pvpers have, and will also aid in pve. In AT, make sure you keep an eye on unflagged players of the opposite faction, who knows when they will change their mind and pop a war banner? Use line of sight, and even mobs, to your advantage.
  2. Memorize safe routes and safe places (since we have no minimap), grinding isn't as bad as it seems, albeit boring. OP has already covered this so I'll leave it as is.
  3. Think out of the box when using some of your skills. Remember this is pvp, not pve. Players aren't just going to stand there and let you wail on them - learn to properly fight back. This doesn't mean panicking and hitting all your buttons at once. You can practice mobility and flexibility on normal mobs, or even CC + escape strategies. Not everyone is (or can instantly be) a pvp pro, you'll win some you'll lose some. Accept that, learn and move forward.

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Asee-Teph: Day 1

Well, I'll just start this off by saying I died... a LOT. And today is only my first day in the notorious Holy lands, aka Asee-Teph! Did it take me a long time to finally ding 24? Yes... yes it did. Was it THAT bad? Nope.

Several times it was my own fault (man those League Defenders have a huuge aggro radius, I got hit for 87k by one before I even saw him on my screen) for running around with my flag up ;) but it was good fun and I racked up about 50 combat glory without actually seeking pvp. A guildie and I literally died 6+ times within maybe 15 minutes because a huge group of League were waiting right outside for us. FoD at this level is still almost negligible, and running back for me was fairly easy due to psi speed buff + how close most spawn points are. I didn't die very often when my flag was down though, but one should always keep a wary eye out in case that unflagged dude near you decides to pop a war banner.

When things got bad I just ran off to a fairly isolated area, turned on my flag for extra xp, and grinded about 25% of the level. Time of day seems to affect how often you'll run into the other (and your own) faction, so I will probably be making most of tomorrow's questing progress early morning, and finishing up with grinding in the evening. Seeing as how Asee-Teph quest taper off at level 27, I'm sure I can survive another 3 levels of this, even if it takes longer than usual.

Things I'm most looking forward to in the v6 patch:
  • Flag will be lowered upon entering purg
  • Shortcut to respond to whispers
  • Flag will no longer be refreshed due to certain self buffs (watching my timer go down to 1min + refreshing rapid metabolism = ffff)
  • Empire incense daily will be fixed! Yay!
Not going to comment on the endless debate about ganking ruining the game until I'm out of Asee-Teph.

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Holy Lands

I've officially reached the much anticipated Holy lands, and in my first 10 minutes I've already seen 3 League players, 2 of which were labeled as level ??. I figured questing during the mornings would be fairly quiet, but I guess I'm wrong! Unfortunately I'm still 20% away from level 23, and have not run Lab13 yet, so I will be enjoying a few days idling in Nezeb until I ding before I continue questing. In the mean time I've decided to change my primary alt to a healer, who I will slowly be working on...

In the past few days I've befriended 2 players through group quests and ended up applying and joining a guild (TSW). Although it seems like most of their members are doing endgame content (read: Astral ships) it's nice to have green text pop up once in awhile when your questing zone is completely silent.

One thing that really makes the game not-as-fun-as-it-could-be is how huge a difference 1 level can make. I'm used to pvping on WoW and being able to kill players up to 5 levels higher than me out of sheer skill, but it looks very very unlikely on Allods, as a 3 level difference could mean 2-3 shotting someone. Another thing that bothers me, after lurking (and posting) on the official forums, is the lack of endgame content. The game seems really unfinished - even if astral ships are built it looks like people can get a ship full of epics in one day... and then what are they going to do? There is no real incentive to pvp as the pve gear is far better. There is only 1 raid boss and there are no battlegrounds, I'm quite afraid the game will be short-lived once the goal of 'endgame' is attained.

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