Showing posts with label glitches. Show all posts
Showing posts with label glitches. Show all posts

Crash Fixed - What About Heroics/Astral?

Although it took them almost 5 days to fix the crash - at least its done. The latest patch has cleared majority of users from the annoying memory leak that made many aspects of the game unplayable (notably instances and astral). Even I got a taste of it - ran tt2 with a few new 40s and we wiped on a boss soley due to the fact that all 3 40s managed to crash during a boss encounter. That aside, I can't imagine doing tt2 with a legit group of 35s, it seems quite difficult.

There has been no word on whether or not fixes will go out to heroics and astral. From what I've read and heard ingame, new 40s will have an extremely hard time completing heroics because of aggro issues - it seems like aggro ranges have increased significantly along the 20% damage increase. As we all know, psi's spectral assassin has been nerfed for bosses so I'm a bit bummed since I'll be fairly useless dps-wise on red rings. As for astral, the drop decrease seems a bit dramatic... I will agree that previously it sounded way too easy, but now it seems like they went overboard with nerfs.

As much as I am all for "challenging" in a game, anything extremely time consuming that provides little rewards goes opposite of that belief. There is a difference between wasting time because the game mechanics said so, and wasting time because people in your group just don't know how to play. People should be able to finish heroics in a timely manner without needing to be already in epic gear... it kind of defeats the purpose of progression. I would say that a geared group should be able to clear all heroics for the day given 5 hours. Since this game does not have that many heroics yet, and 5 hours is quite a span of time, I think it's a good goal to shoot for. If it is taking people longer than this to clear, then something is wrong. (We aren't even counting the hours they need to do dailies + farm money + whatever)

I'm not far from 39, but I will probably get to 40 just doing my dailies every day... more or less postponing 40.

p1

v6 Client Crashing

As far as I know, there is currently no fix for this. The crashing is caused by a memory leak - the longer your client/game runs (AOgame.exe) the more memory it eats until it crashes. It seems like for most people this is somewhere around 1.5gb of memory. Basically, the game isn't crashing "randomly" and it only feels like its lagging because it's using up so much of your computer's resources.

I have actually not experienced any crashing because I restart my client when it hits the 1gb mark, and it takes approx. an hour of running before it gets that high. Now I've read on the forums that it crashes even faster (less than 30min) for some people, so keep an eye on your taskmanager (or whatever you use) and restart accordingly. Their latest patch (the 16mb one) seems to have done absolutely nothing to fix this error.

I'm not sure whether or not Gala-net really operates during the weekend - probably not - but they need to get a fix out for this as soon as possible. This is one of the few reasons why releasing patches late in the week is a horrible idea for a game prone to bugs and glitches, we usually end up having to wait a whole weekend before support resumes.

That aside, I'm liking the anonymous psionicist-only channel!

For people who need the 16mb patch (1.0.06.36.1 -> 1.0.06.37.1) due to peer searching issues, I've also uploaded that at this link:
Filefront: http://www.filefront.com/16321601/1.0.06.37.1_.zip
Megaupload: http://www.megaupload.com/?d=9SJE7F1U

If you are getting the launcher corrupted error, don't forget to run this!
http://allods-ftp.gpotato.com/repair.exe

p1

Analyzing the Present and Future

One can only ignore game imbalances and flaws for so long, and people can only be so patient. It would suffice if the GMs promised balancing patches in the future, but seeing how we get a glimpse of RU patches anyways - the future looks bleak. What's especially questionable is how RU servers are going to add "new content" aka upping the level cap to 42, without fixing all the bugs and glitches of the first 40 levels. Yes bored 40s are complaining, but I think it's in the best interest of the game to, well you know, make the trip smoother before you add more problems to the pile.

I have observed the forums for quite awhile now, and I see the same responses and the same inquiries by many players... I'll be looking into both sides' defenses and their imposed changes.

Lots of text ahead!

p1

Observation: Server Delay Issues

If you have played a caster, you will notice that sometimes your cast bar will go to 100% but your spell will not cast (especially if you are getting hit by a mob/player). Spell push back is a good mechanic, but is fairly useless when your cast bar does not work properly - all you can do is guess when your spell will actually go off. This happens to other classes as well, such as scouts not doing the correct damage until their second shot (according to a friend).

Aside from classes, there also seems to be a glitch with players' hp bars. Sometimes you will get hit for damage that won't show on your screen and won't update your hp bar. The only change is in the numbers on your bar, but honestly, who really pays attention to that all the time? In most of these situations, you won't even be aware of what is happening until you are dead.

Unfortunately this also affects global cool down and cast cancellations. Its lag that doesn't really exist, but is probably caused by information delay from the game client to the server. For me, sometimes it feels like the ghost lag gives me an extra 200-400ms of ping.

I don't believe its the servers, but rather how the client actually deals with sending information packets. Hopefully it will get fixed in a future patch, but we'll have to wait and see.


As for my character progress, I have arrived in Eljune at level 28! This place looks rather cold and gloomy though. :(

p1

Asee-Teph: Day 3

Pardon my earlier rant, we'll now return to regular posts. :D

As of this moment I'm not far level 27 - where I will finish up some key quests in Asee-Teph and move onto Eljune. Overall, my experience in this zone was good; the ganking didn't see as "game-breaking" as many forum posts suggested. However, I do agree that there are a lot of things in the area that make pvp less fun than it ought to be, and these should be fixed as soon as possible for Allods to lose less players. I'm hoping my second round here will be better, as I'll be playing my healer who won't be as squishy as my psi. This is from a solo point of view, as I rarely grouped with people.

Here are three changes I personally would like to see:
  • Fix glitchy NPCs. It might be intended, but the high level NPCs guarding the spawn points shouldn't aggro from 3 miles away. Ironically, I'll get killed by a League Defender before I see him, yet when I respawn the Empire NPC just sits there while an equal level League player stares at me from a few feet away. It seems like guard npcs are hit and miss when it comes to helping a fellow player escape mobs.
  • Change mob stuns. Seriously, who thought of this idea? Not only do mobs knock you down and stun you for 2 full seconds, there is no diminishing return so they can literally stun you to death. The proc rate seems unusually high, and all mobs run as fast as the player (or if there is a space discrepancy, they will knock you down).
  • Nerf pets. I know the distance change is coming soon, but pets really shouldn't take 3 years to kill. Sure some of them can act like tanks, but nerf the damage then? They shouldn't have the ability to tank AND do good dps at the same time. Or maybe I'm just bad because I don't have much to prevent spell pushback when a pet is chomping on me while his owner pewpews as well.
The flagging system (minus the glitches that are getting fixed next patch) is fine, and so are war banners. The world pvp flagging system works like it ought to, the problems lay elsewhere... Although I'm sure pet classes and people who hunt players will disagree with me. ;)

p1